recompiler

link thumbnail GEM
Dynamically recompiling Game Boy emulator for MSX2.
GEM runs on MSX2 and above, but is optimized for MSX turboR. Written in 100% assembly and employing advanced translation techniques, GEM is able to run Gameboy games at playable speeds.

The Dynamic Recompiler, a first-timer in 8-bit computing, was first introduced in GEM v0.7 and translates Gameboy code into MSX code at ...
(Added 2006-09-28, 365 hits, more)
link thumbnail Generator
Sega Mega Drive/Genesis emulator.
Generator is an open source emulator designed to emulate the Sega Genesis / Mega Drive console, a popular games machine produced in the early 1990s. It is a portable program written in C and has been ported to the Amiga, Macintosh, Windows and even pocket PCs such as the iPAQ and Cassiopeia. Natively it compiles under unix for X Windows with either tc ...
(Added 2003-11-12, 530 hits, more)
link thumbnail NEStra
Recompiling NES emulator for Linux/x86.
(Added 2006-07-06, 264 hits, more)
link thumbnail QEMU CPU Emulator
QEMU is a generic and open source machine emulator and virtualizer.
When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performance.
When used as a virtualizer, QEMU achieves near native performances by executing the guest code ...
(Added 2003-11-12, 919 hits, more)
link thumbnail Radikal Bikers Emulator
Emulator for Windows which emulates the arcade game Radikal Bikers by Gaelco. It achieves full speed by using static DSP code recompilation.
This is a standalone emulator that I wrote in 2004 which emulates the game Radikal Bikers by Gaelco. It is not super polished, and I really don't have any strong intentions of making it better. It was primarily an experiment so I could learn abou ...
(Added 2006-10-01, 352 hits, more)
link thumbnail sixtyforce
Nintendo 64 emulator for Mac OS (Intel only).
sixtyforce is an emulator that runs Nintendo 64 games. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat.
(Added 2006-02-24, 295 hits, more)
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